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I'm challenging you to a drinking game: What game do you choose?

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LynneSin Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 01:52 PM
Original message
I'm challenging you to a drinking game: What game do you choose?
Edited on Wed Mar-21-07 01:53 PM by LynneSin
Me - we'll play Mexican. I was always talented at anything that requires rolling dice and lying.
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taterguy Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 01:57 PM
Response to Original message
1. A Hash Run
More like a race than a game but there is a lot of drinking involved
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pokerfan Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 04:01 PM
Response to Reply #1
25. Hashing!
Funny story, after 9/11 and the anthrax scare, we found out that the police was investigating "suspicious powders" that had been found. Of course it was just flour that we use to mark our trails. We came forward and explained. We were told to stop doing it.



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av8rdave Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 01:58 PM
Response to Original message
2. I prefer "Hi Bob"
Was always a hit in flight school.
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Zavulon Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 01:58 PM
Response to Original message
3. Quarters
I have some small experience in that game.
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Strawman Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:07 PM
Response to Reply #3
10. Quarters or chandeliers?
I always liked chandeliers.
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Zavulon Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:41 PM
Response to Reply #10
12. Quarters.
After you've put your three in a row in (which experienced players should be aboe to do on their first - or at worst, second - turn), you get to make a rule which causes violators to drink. You probably already knew that, but here's my favorite rule: no touching a moving quarter. No rule I know of catches more people, and my friends curse at me up and down when I enact it.
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jus_the_facts Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 04:08 PM
Response to Reply #12
27. Seconded....
....I could make the glass every single time by rollin' the quarter down my nose....bounce...tink...YOU DRINK! :D
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Rabrrrrrr Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 01:59 PM
Response to Original message
4. Tour de France - loser drinks a beer!
That's my favorite drinking game.
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Zavulon Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:43 PM
Response to Reply #4
13. I have never lost a Tour de France. I accept your challenge.
(Seriously, is that a real game, or were you joking?)
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Rabrrrrrr Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 09:44 PM
Response to Reply #13
28. Friends and I used to ride the Tour, though we did it without all that sissy stopping,
and whoever came in last had to drink a beer, then we'd ride it back the other way with the same challenge, and keep doing it until someone passed out.

Then we'd do the America's Cup for beers in the same way.

Our drinking games were fucking COMMITMENTS. None of that bullshit college "ooh, let's play this for an hour" crap.
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ScreamingMeemie Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 01:59 PM
Response to Original message
5. Thumpers!
:bounce:
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LynneSin Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:03 PM
Response to Reply #5
8. WHAT'S THE NAME OF THE GAME......
Man I loved Thumper.

I want to have another DU gathering just so we can play thumper!
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SteppingRazor Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 01:59 PM
Response to Original message
6. Always liked "asshole"
It's not at all complicated, so even the most wasted participants can still play, and it's just a heck of a lot of fun being an asshole to the asshole.
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LynneSin Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:02 PM
Response to Original message
7. For those who never played Mexican:
Mexico
http://www.barnonedrinks.com/games/
Instructions
Modified rules to Mexican; but it's a killer. Supplies: beer, people, dice, and a cup that you can't see through.

Choose someone to go first, and roll the dice, take a peek, and don't let anyone else see the roll. You can either tell the truth on what you rolled or lie about it.

The bigger of the dies is tens, the smaller is ones. So, if you have 4 and 5, your hand is 54. 6 and 1 is 61 and so on. So hand 16 does not exist.

You always have to roll, by truth or lie, better than the previous player. The hands are in numerical order with the following modifications (starting with the highest):

1-1 special
2-1 special
6-6 5-5 4-4 3-3 2-2 pairs are better than a mixed hand
6-5 6-4 6-3 6-2 6-1 5-4 ... 3-1
The next player decides whether he believes the roll or not. If he doesn't, he lifts the cup to check. If the truth was told, the person who questioned must drink (1/3 of a bottle/can is standard). If the liar is caught, the liar drinks. However, if the person chooses not the question the previous roll, he takes the dice (not looking at them) and rolls, continuing the game.

If you roll (or lie) 1-1 (the highest roll), you may tell someone to drink. If the person believes, he drinks once and the next player continues. If the person wrongly accuses him of lying, and the 1-1 was true, he drinks twice. (Once for 1-1 and once for checking a true hand.)

2-1 (mexico) changes the direction of the game, and, of course, can be challenged.

Basically, that's the game. There are, however, special sanctions in some cases:

If you drop a dice (and someone notices), drink once; in case of two dice, drink twice. If no one notices, continue normally. (If the following player believes your 5-4 with only one die, it really isn't your concern after that.)
If you roll, and one dice escapes the cup, drink once; two dice, twice.
If you break the cup, drink three bottles and fetch another cup.
If you lose a dice, again three bottles.
If you say a lower hand than the previous, or say an unexisting hand (2-3 for example), and if someone notices, drink once. If no one notices, continue normally.
In all cases (except 1-1), when someone drinks, the player next to the drinker begins from zero.

______________________________

We also had that if you rolled a 4-1 you could make a new rule. Roll a 5-1 and that was a social

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Strawman Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:06 PM
Response to Original message
9. The name game
I don't know if I remember enough doubles to win a war though.
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bbernardini Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:18 PM
Response to Original message
11. Drink The Beer!
http://www.youtube.com/watch?v=OkflwFEAdB4

The relevant section begins around 1:26.
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mikeytherat Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 02:59 PM
Response to Original message
14. "The 100 Club" - 1 oz. of beer, every minute, for 100 minutes
You have been challenged.

mikey_the_rat
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LynneSin Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:06 PM
Response to Reply #14
15. Do you have a liver replacement lined up for the winner
:shrug:
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mikeytherat Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:09 PM
Response to Reply #15
16. "Winner" is a rather subjective term.
I played this game once, once, about 20 years ago in college. I made it to around 80-85 minutes before I hurled. I have no idea if anyone left at the table made it to 100.

Oh, to be young and stupid (though older and wiser does have benefits).

mikey_the_rat
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LynneSin Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:15 PM
Response to Reply #16
18. For my 19th birthday I decided to do 19 shots of Southern Comfort
Mind you, I started this at like noon in the afternoon but that was a shitload of SoCo to be consumed by a 19yo who was pretty skinny kid at the time. Last thing I remember was drinking the 17th shot up on the roof of the beach house where I was staying with some kid who worked behind the McDonald's counter in Avalon NJ

To this day I can't even stomach the smell of Southern Comfort. I'm getting flashback smells right now and my stomach is churning
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mikeytherat Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:22 PM
Response to Reply #18
19. For me it's Captain Morgan's
I started drinking shots of The Captain with "she who would become Mrs. Rat" (also named Lynn, by the way) and her R.A. before heading out to see "Sixteen Candles" (bad choices for both the liquor and movie). What I remember about the movie - John Cryer is in it, and his character was named "Duckie." I do not remember anything else about the evening. Nothing. I remember the next day (and the day after) rather well, unfortunately.

To this day I cannot even smell Captain Morgan's Spiced Rum.

:puke:

mikey_the_rat
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LynneSin Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:25 PM
Response to Reply #19
20. You must have been really drunk - Jon Cryer was not in "Sixteen Candles"
So either you saw "Pretty in Pink" or you were referring to Farmer Ted, played by Michael Anthony Hall


Duckie


Farmer Ted

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mikeytherat Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:26 PM
Response to Reply #20
21. Pretty in Pink - that's the one!
And, yes, oh, God, yes, was I drunk.

mikey_the_rat
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LynneSin Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:28 PM
Response to Reply #21
22. I would get trashed and see midnight showings of Pink Floyd's the Wall
and I would SING so loudly to all the songs.

Ironically no one complained - probably because they were all doing the same thing too
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driver8 Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Mar-22-07 12:16 AM
Response to Reply #18
34. I'm like that with Jack Daniels...
When I was in high school the drinking age in NY was 18. This meant that a lot of high school kids were able to drink legally.

So, I turned 18 and was at a bar having a few pitchers of beer with a couple of friends. Some guys that were a couple of years ahead of us in school found out it was my birthday and started buying us shots. I got so sick on Jack Daniels that just the smell of it makes me want to hurl.

I was hungover for two or three days after that.
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Blue-Jay Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:10 PM
Response to Reply #14
17. 100 oz in 1.5 hours? I can do that.
That's only about six pints. Easy!

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Reverend_Smitty Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Mar-22-07 12:21 AM
Response to Reply #17
36. Beer I could totally do that...
Hell I do that on a Saturday night. Hard liquor on the other hand...100oz of that might cause me a few problems
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driver8 Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Mar-22-07 12:13 AM
Response to Reply #14
33. I did that in college once...
We had watched a re-run of "Happy Days" earlier in the day and Richie Cunningham drank 72 shots of beer at his cousin's bachelor party. We figured if Richie could drink 72, we could definitely drink 100!

I was pretty drunk when we finished.
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Kali Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:28 PM
Response to Original message
23. Pass Out!
Quarters, Cardinal Puff...beer croquet, softball, golf or whatever...
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Merrick Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 03:35 PM
Response to Original message
24. Drop Dead
Last person living has to take a shot.
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ohiosmith Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 04:03 PM
Response to Original message
26. urp!
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jobycom Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 09:48 PM
Response to Original message
29. Conviction
We all drink a toast every time a Bushie is convicted.
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Scarlett17 Donating Member (754 posts) Send PM | Profile | Ignore Wed Mar-21-07 09:54 PM
Response to Original message
30. Beer pong n/t
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ElboRuum Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Mar-21-07 11:35 PM
Response to Original message
31. Three Man.
Our House Rules:

Everyone rolls the dice once to see who goes first. Highest roll wins. Multiple roll-offs may be necessary in case of ties. Once the first player is decided, play proceeds to the left. A shooter's turn continues so long as they roll 'counters'. Multiple consecutive counter rolls constitutes a 'run'.

The first player to roll a three, either a complete sum of three or having a three on one or both dice is the first Three Man. This person passes the dice and takes a drink.

From this point forward, every time a three is rolled by another player, the Three Man, whoever that may be, must drink. If a 1 and 2 are rolled (Three The Hard Way), Three Man drinks twice.

When Three Man rolls a three (either or both dice, or Three The Hard Way) he/she is no longer Three Man and appoints the next Three Man.

Cracked Dice Rule:
If one or both dice are rolled off the playing surface, this is considered "cracked dice" or alternatively as "sloppy dice". The shooter takes a drink, passes the dice to the next shooter. The cracked dice shooter is now "Three Man Buddy". Three Man Buddy must drink every time the Three Man drinks, even if that drink was not caused by a rolled three. Three Man Buddy remains so until another person cracks the dice (thereby becoming Three Man Buddy), or he/she rolls out of Three Man Buddy by rolling a three, just as if they were Three Man. Three Man Buddy cannot appoint another Three Man Buddy by doing this. Three Man Buddy remains so even if the Three Man rolls out of Three Man and appoints another, simply becoming the new Three Man's Three Man Buddy.

Aside from the threes and how they apply to Three Man, every other roll has some meaning.

Counter Rolls:

Counter Rolls are rolls which allow drinks to be given out by the shooter and add to the Run Count. They are as follows:

7: Also known colloquially as 7-To-The-Left, a 7 means that the player to the left of the shooter must drink.

11: Also known colloquially as 11-To-The-Right, an 11 means that the player to the right of the shooter must drink.

3: Also known colloquially as Three-The-Hard-Way, Three Man takes two drinks.

A 3 on one die: Three Man takes one drink.

A 3 on both dice: Three Man takes two drinks. This also counts as doubles, so doubles rules are followed in addition to the Three Man drinking.

2: Also known round-the-world as Snake Eyes, a 2 causes the shooter to become Thumbmaster (see below). This also counts as doubles, so doubles rules are followed.

Any Doubles:

Shooter may pass out the dice in either of two ways: one die each to two players of his/her choosing, or both dice to a single player of his/her choosing.

Dice are rolled, either by both players in the first case, or by the single player in the second. If doubles are not rolled, each player takes the number of drinks rolled on his/her respective die if in the first case, or the single player takes the sum total of the dice in the second.

If doubles ARE rolled, the shooter must roll both dice and attempt to roll doubles. If the shooter fails, he/she drinks 2x the indicated total. If successful, the original chosen shooter(s) must again attempt to roll doubles, drinking 4x the number rolled. The multiplier doubles each time, so it goes 2x, 4x, 8x, 16x, etc. In a house record, doubles were thrown (once passed) consecutively five times before an 11 was rolled, resulting in 32 x 11 drinks (for a single shooter no less), or 352 drinks. After a bit of consternation, this resulted in the creation of the Mercy Rule (see below).

If the original shooter fails to match doubles, he/she takes his drinks and passes the dice to the next player, thus resulting in a non-counter roll and ending his/her turn.

The Thumbmaster:

The Thumbmaster is assigned by a player rolling a 2, and remains so until another player rolls a 2 and relieves him/her from this responsibility. The Thumbmaster is the leader of the Thumb Game. At any time during the course of play, regardless if the Thumbmaster is the current shooter or not, the Thumbmaster may place his/her thumb over the edge of the table such such the thumb is placed on the table while the rest of the hand is out of view under it. Often, this is done surreptitiously such that the other players are not immediately aware that a round of the Thumb Game has started.

This act is the cue for other players who have spied the Thumb Master starting the game to also place their thumbs on the table in a similar manner, preferably also with some measure of stealth. The Thumb Game is over when all players except one have matched the Thumbmaster's act. The one remaining player must then perform a "significant chug", usually at least half a full cup of beer or equivalent. There is no limit to how often the Thumb Game may be played, nor restriction as to when.


Non-Counter Rolls:

A non-counter roll is any roll other than a counter roll. The shooter must, in every case, take a drink, pass the dice and end their turn. However, there are certain non-counter rolls which have additional meaning:

10 (6 and 4 only): Social Drink. All players must raise their cups, say "Social!" as though toasting, and take a drink before the dice are passed.
5 (1 and 4 only): Reversal of Play. After taking their drink, the player passes the dice in the opposite direction of play, i.e. to the person from whom they received the dice originally. Play passes in this direction until another Reversal is rolled.


The Run Count:

During each player's turn, they continue rolling so long as they roll counters. Each time a counter is rolled, 1 is added to the Run Count. Once the Run Count reaches 5, the shooter may make a Rule.

The Rule may be anything except changes to the fundamental dice rules of the game. For example, one cannot make a Rule that allows one to become permanent Thumbmaster because that would abrogate the rules for assigning the Thumbmaster.

Rules may otherwise take on any other form imaginable and may even be used to repeal previously created rules.

Common Rules are that you must drink with your left hand, or you can't use the word 'drink', any of its tensors, or any goofy made up word that sounds like drink. More esoteric ones have involved halving the consumption requirements of lightweight players to keep them in the game longer.

However, if a rule is deemed by a player to be in extraordinarily poor taste or harmful to a particular player or players, they may call for a Veto. A player wishing to veto a rule must state so before the shooter rolls again by saying "I motion for a Veto". Once a motion for a Veto has been issued, another player must second the motion by saying "I second the motion." If there is no second, the caller must perform a "significant chug". If it is seconded, a vote is taken. If a certain percentage vote for the Veto, (we play 2/3s majority) the Rule is declared dead, the shooter who made the Rule performs a "significant chug", and has the option of making another Rule or simply continuing play.

This Veto rule came about during a feud between two friends where one created a Rule forcing everyone to yell "<name withheld> is a fucking asshole!" every time someone drank. After a few rolls with this rule, the rest of us decided that this was quite enough and the Rule was repealed. This led to the codification of the procedure.


The Mercy Rule:

Any time a player accrues enough drinks due to an unfortunate outcome rolling doubles, where the number of drinks can be excessive, they may continue the game by consuming an agreed upon commuted penalty, usually at least a full beer, or they may bow out with an even lesser penalty. As stated earlier, the 352 drinks would be roughly equivalent (at a half-ounce per drink) to consuming 15 full beers at a single sitting, so we let him off with a beer and a half. The Mercy Rule was created in response to this to establish a maximum limit on any one-time drink penalty. During a doubles shoot-off, however, the shoot-off must continue until the person(s) to drink have been determined.


Winning The Game:

Like any good drinking game, the winner is the last one to pass out such that no one remains to cover their face with doodles with a permanent marker. The winner is usually found on the couch with a glazed look on their face, staring absently into the TV which is usually blaring some infomercial at 3AM. Winning is losing. Losing is winning. Drinking games certainly do reveal life's little ironies, don't they?
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driver8 Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Mar-22-07 12:11 AM
Response to Original message
32. I RULE at Mexican!!


Bring it on!! :toast:
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Reverend_Smitty Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Mar-22-07 12:18 AM
Response to Original message
35. Beer pong...
My aim gets better the more I drink
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dEMOK Donating Member (833 posts) Send PM | Profile | Ignore Thu Mar-22-07 01:26 AM
Response to Original message
37. Truth or Frisby-terian...
Tell the truth -- or drink 'till your dead (and your soul gets stuck on the roof).
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