THE screen crackles with criminality as a gang of urban predators itch for a kill. The scene erupts into automatic-weapons fire in a drive-by nightmare of screaming car engines, senseless death and destruction set to a thumping rap soundtrack.
The action is not part of a new film, but of a video game in development - the latest permutation of Grand Theft Auto, one of the most popular game series ever. Partly set in a city resembling gang-ridden stretches of Los Angeles of the 1990's, it features a digital cast of African-American and Hispanic men, some wearing braided hair and scarves over their faces and aiming Uzis from low-riding cars.
The sense of place, peril and pigmentation evident in previews of the game, Grand Theft Auto: San Andreas, underscores what some critics consider a disturbing trend: popular video games that play on racial stereotypes, including images of black youths committing and reveling in violent street crime.
"They are nothing more than pixilated minstrel shows," said Joe Morgan, a telecommunications executive in Manhattan who is black and is helping rear his girlfriend's 7-year-old son, who plays video games. Mr. Morgan argues that games like the Grand Theft Auto sequel, which was described glowingly and at length in a game magazine the boy recently brought home, are dangerously reinforcing stereotypes.
http://www.nytimes.com/2004/08/12/technology/circuits/12urba.html?hp